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Tuesday, January 10, 2012

Ubitus and Omek Announce Collaboration to Develop Cloud-Based Gesture-Enabled Gaming Services

Ubitus and Omek Announce Collaboration to Develop Cloud-Based Gesture-Enabled Gaming Services

LAS VEGAS, January 10, 2012/PRNewswire/ --


Leading Cloud Gaming and Gesture Technology Companies Partner to Expand
Content and Delivery Options for Gesture Gaming on TVs, Set-Top Boxes and Other Devices


Ubitus (http://www.ubitus.net), the software platform leader for fixed-mobile
convergence applications, and Omek Interactive (http://www.omekinteractive.com), the
leading provider of gesture recognition and body tracking technology, today announced the
formation of a partnership to deliver cloud-based gesture-enabled gaming services for TVs,
set-top boxes, gaming consoles, and the service operators providing content to those
devices.

(LOGO: http://www.prnasia.com/sa/2010/05/07/20100507249159.jpg )

The partnership will provide a rich library of motion gaming content for the growing
array of devices which are being equipped with 3D cameras, including both games and
applications specifically built for motion and gesture control as well as adaptations of
many of the games available on Ubitus' GameCloud(R) service today. The service combines
Omek's Beckon(TM) technology, which enables gesture gaming experiences across all of the
major 3D cameras, and Ubitus' GameCloud technology, which renders games that require
graphical processing on the cloud server and processes gaming media into streaming video.
As a result, the full library of gesture-enabled content will be available to consumers on
any living room device, regardless of what 3D camera and processor it is equipped with.

For hardware OEMs and content service providers, the service will dramatically expand
the amount of gesture-enabled games and applications which they can offer their consumers.
For developers of motion games, the service will allow their products to be distributed
across a wide array of platforms, without requiring any recoding or adaptation for
specific platforms. Consumers will benefit from a significantly increased array of motion
gaming options, and the ability to play these games not only on their TV screens but on
the many tablets and smartphones that GameCloud technology also supports.

"The combination of cloud gaming and gesture interfaces solves many problems for
hardware OEMs looking for motion gaming content that can work across their different
devices," said Jonathan Epstein, president of Omek, "and for motion gaming developers
looking to build the widest market for their games. The ultimate winner is the consumer,
who will get more interactive experiences that they can enjoy with a controller we all
have -- our own bodies."

"Ubitus shares the same values with Omek -- making gaming easier, without time and
place restrictions. We are excited about introducing this combination of cloud gaming and
gesture interfaces at 2012 CES," said Wesley Kuo, CEO of Ubitus. "Ubitus will work closely
with Omek on enabling gaming and educational titles in 2012. The first joint service of
cloud-based motion services will be deployed as early as second quarter of 2012. Without
the requirement for high-end platforms and complicated controllers, all users need for the
cloud-based motion services are a stable internet environment and themselves."

Ubitus and Omek will be showing a demonstration of the service at CES 2012. OEMs and
service providers interested in viewing the demonstration should make an appointment with
Leo Hsu, Omek vice president, at lhsu@omekinteractive.com.

About Ubitus

Ubitus Inc., the software platform leader for fixed-mobile convergence (FMC)
applications, offers innovative cloud computing solutions for devices manufacturers,
wired/wireless communication service providers, telecommunication operators and digital
content developers. Ubitus's unique suite of techonologies offer users series of
real-time, seamless, convenient, interactive and fun entertainment on multimedia and
gaming on low-end PC, connected TV and mobile devices. Founded in 2007 and headquartered
in Taipei, Taiwan, the company now has expanded to over 150 employees and offices in
Tokyo, Beijing, Guangzhou and Seoul.

http://www.ubitus.net.

About Omek Interactive

Omek is transforming the way people interact with their devices and applications, by
providing tools and technology that enable manufacturers and software developers to add
gesture-based interfaces to their products. Omek's gesture recognition and body tracking
software is being incorporated into TVs, set-top boxes, computers and peripherals,
smartphones, interactive signs, and medical and fitness devices - and into the content and
applications that run on these devices. Omek's tools work with all major 3D cameras, and
support a broad range of processors and operating systems -- giving customers the
flexibility to take advantage of the latest technology, while maintaining portability for
their applications. A privately held company, Omek is headquartered in Bet Shemesh,
Israel, and has offices in San Francisco and Taipei.

http://www.omekinteractive.com.

(c) 2012 Omek Interactive, Ltd and Ubitus, Inc. All rights reserved. Omek, the Omek
logo, Omek Beckon, Beckon, and "The Future Beckons" are trademarks or registered
trademarks of Omek Interactive, Ltd. or its subsidiaries in the United States and other
countries. Ubitus, the Ubitus logo, and GameCloud are trademarks or registered trademarks
of Ubitus, Inc. or its subsidiaries in the United States and other countries.


Shaoyi Su
Ubitus Inc.
+886-2-27176123
E-mail: shaoyi.su@ubitus.net

Shaheen Kazi
Omek Interactive
+1-415-524-7559 x16
E-mail: pr@omekinteractive.com

Source: Ubitus Inc.


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